Procedural Programming: Regular programming with functions and stuff
- Methods: Something an object does
- Attributes: Something an object has
car = CarBlueprint()
# car -> object, CarBlueprint() -> classCreate Class & Object
class WebUser:
pass
user1 = WebUser()Create Object & Add Attribute
user1 = WebUser()
user1.id = '001'
user1.username = 'atakan'
print(user1.username) # will print atakanInitialize / Construct
When creating an object from a class, you can create attributes manually like above. However, it is hard and error-prone. To simplify, you use constructs or initialize an object.
In python, you do this using __init__.
class Car:
def __init__(self):
# initialize attributesEvery time an object is created, init function will be called.
- “self” keyword is used to assign attributes to the object being created.
class User:
def __init__(self,name='default_name'):
self.username = name
self.followers = 0 ## You can give attributes without any passing
user_1 = User('atakan')
user_2 = User('ela')To have a placeholder in a parameter, you can use __init__(self, name='placeholder').
Add Methods
class Car:
def enter_race_mode(self):
self.seats = 2You generally need to give the “self” as the first parameter to change anything about the object
The ‘init’ method runs first when you create an object. Then, you can change a value assigned by ‘init’ by using any method